Monday 16 March 2015

Textures & Patterns

When creating my geometric visuals the composition of the shapes will be placed so as to create a texture or pattern, by doing this it helps to create sense of being a natural construct as well helping to seperate each visual from each other. Textures also help to create a sense of intensity and depth to a visual.



By using these textures within my visuals it will help the audience to recognize and associate with as opposed to using randomly constructed shapes that usually end up without any balance within them.

Natural patterns also help to suggest organic aesthetic and often create nice shapes. Patterns differentiate from texture in that there is often more consistency and are more obvious. Patterns have a stronger visual effect.



Based on these textures I attempted to recreate them using my geometric style in Illustator.
I think these textures could work well if colour was better used as well gradients being better placed but in terms of texture I think they could really help to create a sense of uniqueness on each piece.

1. I used my colour combination shapes to experiment with different textures and patterns. I started off with putting them in circles as this is closer to what the final shapes will look like rather than square
2. Instead of white circles I put the shapes onto black circles, I think it ruins the vibrancy of the colours.
 3. On this set the background cirlces are a light pink which adds more warth to them although contrasts with yellow and green.
 4. This set has orange circles which works well with pinks and reds but not so much blue or orange.
 5. This set has a stained glass filter applied which breaks up the shapes into a honeycombe effect. Would work better on larger shapes as it distorts this set because of the size.
 6. This set has the Photoshop glass filter applied which gives the effect of vibration like on a speaker which is contemporary effect, it also helps so soften edges.
 7. This set also uses a glass filter but with different settings. This one gives a much more organic and random effect which is something im interested in as I want them to represent organic and random objects in space.
 8. This effect is also the glass filter but is far more sporadic and random and look like nebulae which are objects in space.
 9. This effect adds a shell around the shapes which helps soften the edges and adds interesting texture.
10. This splatter filter adds a finer texture to the edges which looks similiar to a star burning.

These experiments will help me add texture to the final pieces as well as add uniqueness to each piece and help seperate each element from one another.

No comments:

Post a Comment